![]() Not only are the levels all visually interesting, thanks to the detailed and colorful graphics, but the camera and the world shift from 3-D to 2-D and back in an elegant and cohesive manner. At least Sonic retains his forward momentum when he jumps, unlike in Sonic 4 where he would stop on a dime in midair if you let go of the stick. ![]() Sonic’s midair movement can sometimes be floaty and twitchy, which resulted in quite a few frustrating deaths that didn’t feel like my fault.
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